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Tabletop > Board Games > Khronos
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Khronos
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Khronos
Purchase Details:
Price:
Availability:
$47.95 USD
In Stock
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Product Description:
Publisher: Matagot
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In Khronos, each player incarnates a powerful lord and his faithful sidekick in a quest for dominance throughout time itself. You play simultaneously during three different epocs in a race to cover yourself with glory and wealth. Beware of your adversaries. They have numerous ways to counter your plans. What was true tomorrow might no longer make a difference yesterday. The game mechanisms in Khronos rewrite the laws of time itself.


Game mechanics and Objective

The game is played over 7 turns and on 3 game boards, each representing the same region, but during three successive time periods:
  • The age of Might
  • The age of Faith
  • The age of Reason
Each player controls two time traveling adventurers, each voyaging to allow you to construct military, religious and civil buildings. They will give you a chance at becoming the richest player by the end of the game.

Certain constructions produce money, Ecus, and that is one way to gain wealth. As these buildings are grouped they form domains. This allows you to establish dominant positions. In function of the period, the criteria for dominion will be either military, religious or civil. Domains allows players to earn tax and tithe revenue on turns 4 and 7 if they control them. Earning Ecus in this manner is the second way to gain wealth.

The players also have the power to destroy certain buildings or attempt to connect domains in an effort to change their overall ownership within an epoch. Depending on their size, certain constructions cast time shadows and are "rippled", or copied, from one game board to the next, expanding a player's domination forward through time.

But beware - the echoes of time are difficult to hear and might surprise you. An edifice constructed during the age of Faith might very well disappear, never to be remembered, if its geographical footprint is replaced by an older structure. Time can be a most difficult river to navigate.

On the end of the 7th turn, the player holding the largest pile of wealth is declared the winner.


Contents
  • 1 game board presenting a single region during three different time periods
  • 1 board presenting a round turn counter
  • 10 adventurer pawns (in 5 colours)
  • 125 control cubes (in 5 colours)
  • 1 round counter pawn
  • 60 treasure coins
  • 33 action cards
  • 155 building tiles
  • 1 rule booklet
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